Solitairemancy
Solitairemancy turns one Klondike deal into a binary divination ritual with transparent rules: finish the deal to receive YES, or reach a true no-moves state for NO. Because the verdict follows actual board solvability instead of a hidden random picker, the process feels tactile and game-honest from first move to last stack. You can attach an optional question, then let patience, sequencing, and card flow become the symbolic answer path. The built-in restart controls make each round clean and independent, so you avoid muddying one decision with partial leftovers from another. It is ideal when you want fate-style framing through gameplay rather than text prompts alone. For reflection and entertainment only. 21+.
Yes/No follows the board outcome (win or no legal moves), not a random roll.
Up to 500 characters. Shown for your focus only; the Yes/No verdict comes from the deal.
Klondike solitaire — instruction manual (rules & controls)
Goal
Move all 52 cards to the four foundation piles (top right), one per suit, in order from Ace up to King.
Layout
- Stock & waste (top left): Tap the deck to flip one card at a time onto the waste. When the stock is empty, tap again to turn the waste pile over into a new stock (unlimited redeals in this version).
- Tableau (seven columns): Face-down cards are shown as green backs; only the bottom card of a column may be turned face-up by tapping it. Cards alternate red/black and descend in rank (King, Queen, Jack …). You may move a face-up run (a legal sequence) as one piece.
- Empty columns: Only a King (or a run starting with a King) may be placed on an empty column. Use the dashed empty slot button to drop there after you select the card(s).
- Foundations: Each pile must start with an Ace, then 2, 3, … of the same suit. Only one card at a time may move to a foundation from the tableau (the selected bottom card of your run). The waste pile works the same way when selected.
How to move cards here (two taps)
- First tap — select: Tap a face-up tableau card (including a card in the middle of a column to select that card and everything below it in a valid run), or tap the top waste card once. A gold highlight shows your selection.
- Second tap — place: Tap where it should go: another column’s face-up stack (if the move is legal), a dashed empty column for a King, or a foundation pile. If the move is not allowed, nothing happens — try another destination or tap a different card to change your selection.
- Waste shortcut: Tap the waste pile a second time (with it already highlighted) to auto-send cards to foundations when possible, or to the tableau when only one column can legally take the waste top.
This build uses reliable tap controls (no dragging needed). Legal moves may also auto-play to foundations from the waste when the game allows it.
Quick start: Tap the deck to show a waste card. Use two taps to move — first tap selects (gold ring), second tap is the destination. See the instruction manual above for full Klondike rules. A short hint also appears under the top row of the board.